SuperHyperCube Clone

This SuperHyperCube clone was created as a final group project for my COMP371 "Computer Graphics" course. The goal of the game is to rotate the randomly generated shapes made of cubes to fit through the wall as fast as possible before they colide with it. The player has 2 minutes to fit as many shapes through the wall as possible, with the speed of the game increasing as the timer counts down. The game is written is in C++ using the OpenGL API, which allowed us to implement things like lighting and shadows. Check out the source code here